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    <loc>https://javierzumer.com/blog/2024/12/4/using-waapi-with-ue5-and-c</loc>
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    <lastmod>2024-12-04</lastmod>
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      <image:title>Blog - Using WAAPI with UE5 and C++ - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://javierzumer.com/blog/2022/10/29/explorando-la-api-de-fmod</loc>
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    <lastmod>2022-11-13</lastmod>
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      <image:title>Blog - Explorando la API de FMOD en Castellano - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://javierzumer.com/blog/2022/9/24/how-to-create-a-scatterer-instrument-in-wwise</loc>
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    <lastmod>2022-09-24</lastmod>
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      <image:title>Blog - How to create a Scatterer Instrument in Wwise - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - How to create a Scatterer Instrument in Wwise - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:title>Blog - How to create a Scatterer Instrument in Wwise - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  <url>
    <loc>https://javierzumer.com/blog/2022/8/28/differences-between-fmod-amp-wwise-part-3</loc>
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    <priority>0.5</priority>
    <lastmod>2022-08-28</lastmod>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d15d03a8-172c-490a-9dc0-37553ce4e693/Screenshot+2022-08-28+111843.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d6066115-b824-4c94-bbeb-5e3c11e7eb99/Screenshot+2022-08-28+115012.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/feccdb56-da1b-4e2d-8f18-ef8294493cc2/Screenshot+2022-08-28+120123.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/83d398f0-88b2-42e4-b6a4-7f2e38cdfc15/Screenshot+2022-08-28+131907.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 3 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://javierzumer.com/blog/2022/7/30/differences-between-fmod-amp-wwise-part-2</loc>
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    <priority>0.5</priority>
    <lastmod>2022-10-29</lastmod>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>When creating a parameter in FMOD, scope is clearly chosen, which avoids errors</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>See how you can build your own “Switch container” in FMOD by using a labelled parameter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/3fdf9ddc-b1ee-4da9-b04d-9690965f7270/Screenshot+2022-08-13+153056.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/21e8f435-2a1f-49c7-b587-d4717b98fc6f/Screenshot+2022-08-13+171655.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>FMOD offers built-in envelopment settings</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/972e6dab-4f63-4f56-b1ea-a402865fcace/Screenshot+2022-08-13+173201.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>Wwise allows you to create paths that will be picked each time you automate a 3D position movement</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>Wwise has a very nice attenuation workflow. Each attenuation preset can affect many different things like volume, filters, spread, etc…</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 2 - Make it stand out</image:title>
      <image:caption>FMOD Orientation built-in parameters</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2022/6/28/differences-between-fmod-amp-wwise-part-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-12-02</lastmod>
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      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 1 - Make it stand out</image:title>
      <image:caption>An FMOD event allows you to clearly set different tracks, parameters and plugins to affect the sound during gameplay. You also set the general event behaviour in terms of 3D positioning, envelopes and parameters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1f0450db-c145-470a-8ede-1bdf716ff8c8/Screenshot+2022-08-06+152506.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 1 - Make it stand out</image:title>
      <image:caption>A Sound SFX feels like a weird concept at the start but it makes sense if you think about it as a “behaviour container” for audio.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/832acd63-9d23-44f2-a92f-12346a24374d/Screenshot+2022-08-06+173918.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 1 - Make it stand out</image:title>
      <image:caption>Actor-Mixers can be confusing. They have “mixer” in their name, they have faders in their icon… but they don’t actually bus any audio. They just dictate behaviour. Not very intuitive.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/d58ebe46-ee38-4175-8f6d-6b4eae4e4ed4/Screenshot+2022-08-06+154549.png</image:loc>
      <image:title>Blog - Differences between FMOD &amp;amp; Wwise: Part 1 - Make it stand out</image:title>
      <image:caption>Events offer many types of actions. For me, it helps to think about events not as a “Play this audio” order but as a “Something happened” piece of information. Our job as sound designers is to decide what to do with this information.</image:caption>
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  </url>
  <url>
    <loc>https://javierzumer.com/blog/2022/5/28/how-and-how-much-to-charge-as-a-game-audio-freelancer</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-06-08</lastmod>
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    <loc>https://javierzumer.com/blog/2022/4/30/using-fmod-effects-chains</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-16</lastmod>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Using Fmod Preset Effects &amp;amp; Chains - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://javierzumer.com/blog/2022/3/27/using-fmod-doppler-on-unity-without-a-rigidbody</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-30</lastmod>
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      <image:title>Blog - Using Fmod Doppler on Unity without a rigidbody - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2022/2/26/fmod-event-macros</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-07-25</lastmod>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/80d5df42-a79d-4a8e-9f5f-7194f40e2f81/Screenshot+2022-02-26+123215.png</image:loc>
      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/f76b0e50-d003-42e8-9e77-1a2b4e577945/Screenshot+2022-02-26+163930.png</image:loc>
      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/5094652c-ef49-4e3e-8fe3-863472a608c5/Screenshot+2022-02-26+164039.png</image:loc>
      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Fmod Event Macros - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2022/1/28/fmod-built-in-parameters</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-01-28</lastmod>
    <image:image>
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      <image:title>Blog - Fmod Built-in Parameters - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:caption>The top row shows the W component, while the second one shows X, Y and Z. Additional rows show higher ambisonic orders for higher resolutions.</image:caption>
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      <image:caption>Source: https://www.imdb.com/title/tt0090605/</image:caption>
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      <image:caption>Source: https://guntarck.artstation.com/projects/YN8kX</image:caption>
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    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1561721589485-00G71SFOGSGU6N08P6V8/400px-Reusrockgiant.jpg</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Morph 2</image:title>
      <image:caption>Source: https://store.steampowered.com/app/222730/Reus/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1561723174404-HLYRJEHYRGCDOQSRSI3P/Screen+Shot+2019-06-20+at+09.39.33.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Morph 2</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2019/5/31/essential-tips-for-a-healthier-sound-effects-libraries-collection</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1559290485145-XR0GUHX3O7BO9O94FLYO/1.png</image:loc>
      <image:title>Blog - Essential tips for a healthier sound effects libraries collection</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2019/4/28/figuring-out-audio-pull-updown</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-08-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1555684108300-4SKZW10WGDKKEIACJ4L6/Scope+Sampling+1.gif</image:loc>
      <image:title>Blog - Figuring out: Audio Pull up/down</image:title>
      <image:caption>Source: https://bit.ly/2V1CfwX</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1555922636336-X9YOACMF416SMYZ00A8J/6D2.gif</image:loc>
      <image:title>Blog - Figuring out: Audio Pull up/down</image:title>
      <image:caption>Source: https://www.reddit.com/r/pcmasterrace/comments/3v26qw/153060_fps_comparison_in_a_very_eli5_way/</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1556469401179-T24V4H9ESSDFFL7I0JMJ/image-asset.jpeg</image:loc>
      <image:title>Blog - Figuring out: Audio Pull up/down</image:title>
      <image:caption>This session is set at 24 fps, so each second is divided into 24 frames.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1556360256213-GHKOUDGZA0E5AAX5FRLY/Screen+Shot+2019-04-27+at+11.16.27.png</image:loc>
      <image:title>Blog - Figuring out: Audio Pull up/down</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2019/3/30/exploring-sound-deisgn-tools-igniter</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553787419787-JPNWSC04XGFW6Y9PKMOH/Screen+Shot+2019-03-28+at+15.36.30.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874246530-2PWADH0AXTBON1FI1AME/Screen+Shot+2019-03-29+at+15.43.48.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553966242301-SUKRXY1FU1SKD6BEU7NO/Screen+Shot+2019-03-30+at+17.16.59.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1554028013992-9NX3W08YQHG93QGYT1MK/Screen+Shot+2019-03-31+at+11.26.41.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874304873-EHJXLKK5GQX37GTW459I/Screen+Shot+2019-03-29+at+15.44.46.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874376960-L36TDRMEIFN1U72LKSMC/Screen+Shot+2019-03-29+at+15.46.01.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874426190-FZXWIRUA8BJ059EBZG18/Screen+Shot+2019-03-29+at+15.46.53.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874468685-NALECEE57PK9SRMV6NVC/Screen+Shot+2019-03-29+at+15.47.37.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874517861-1RLX3UVRJGFY71RTE9FW/Screen+Shot+2019-03-29+at+15.48.26.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1553874584344-L58VGPHFYD7G9DOGEWC9/Screen+Shot+2019-03-29+at+15.49.31.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1554046265792-FE621YMCR812CSHUJGZB/Screen+Shot+2019-03-31+at+16.30.48.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Igniter</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2019/2/26/impressionistic-sound-design</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1550568323735-5PS2W5TQC0TA1W592SYZ/Claude_Monet%2C_Le_Grand_Canal.jpg</image:loc>
      <image:title>Blog - Impressionistic Soundscapes</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2019/1/25/thoughts-on-buying-gear</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1548426236290-W37XMDY23APMXIG2736Q/image-asset.jpeg</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1547125939013-2JV4RVT171Q6ZQCMHJFO/image-asset.jpeg</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
      <image:caption>The mighty HDP2. Respect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1547823703070-1RQSJILMK9DC8VS8FKLK/sony_pcm_d100_portable_stereo_field_1008089.jpg</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
      <image:caption>Hopefully, I will have the chance to record more frequently now.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1548427162224-M7IL9C6JEHDYTZE2TQI3/image-asset.png</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
      <image:caption>This powerex charger is a very nice option if you need an army of batteries for your recorder and/or wireless kits.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1548429529071-PN3TRBA1RSKX2TN6P662/download.jpeg</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
      <image:caption>When I bought the Rode Blimp v1, I could not afford anything better. It’s an OK starting point, but I would not recommend it for a long term investment. Not very durable.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1548430067144-OINU1MSN5XZOHC320JGU/sennheiser5.jpg</image:loc>
      <image:title>Blog - Thoughts on buying gear</image:title>
      <image:caption>The Sennheiser MKH 416 was my first mic and almost the only one for some time, forcing me to use it in many different ways (on location, for foley, for SFX, for VO…)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2018/12/24/figuring-out-measuring-loudness</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-06-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1544521325549-H8DY47YJJTUHJRQ1SQ1H/VisLM_alt_better.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1544545875603-LQGX5VJTM0P2M1Y2Z54T/375px-VU-meter-reponse-graph.svg.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>Real audio signal (grey) and how a VU meter would interpret it. (black)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1544545401608-4PIDDO9BC6WZN6I7192S/VU_Meter.jpg</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>VU meter.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1544546279515-UHVU7JG6MG6Y5HFL02X1/58-356_01.jpg</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>PPM</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1544712922914-X8YRZWMSLKZBYF827CIS/Analogue+-+Digital+scale.JPG</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545156539665-13APTPQG2LSBHQDBSETE/400px-Lindos4.svg.jpg</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>Fletcher-Munson curves showing frequency sensitivity for humans. How cool would it be to see the equivalent curves for other animals, like bats?</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545488594137-ZRX0OMCR4UNAYYD8IL35/2011-ITU-logo-official.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545488534000-I7V8EJCUWRU379D4XGH0/EBU+logo+2012.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545568489417-4UX4WY1CLA2QEWNL5HY5/Screen+Shot+2018-12-23+at+12.34.30.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>Nugen´s VisLM Plugin operating in EBU mode. You can see all the common EBU features including all time windows, loudness range and a gate indicator.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545488077103-87I1SEQ8EUYMP0AQMBPY/atsc_large.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545487896457-R97ODJY7978Q54G842H7/Screen+Shot+2018-12-22+at+14.11.18.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
      <image:caption>Here you can see the ATSC options on WLM. The first two would be pre 2013, using either dialogue detection or the whole mix to calculate the integrated time. The third, called “2013” used the gated method ala Europe.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1545573680679-KSNXLWIXC6HUZ5ZQ88IW/edc0298a-b9a0-11e7-9274-06c476b5c346_aim_1024w.png</image:loc>
      <image:title>Blog - Figuring out: Measuring Loudness</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2018/11/30/exploring-sound-design-tools-sound-particles</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1543090863253-M92ZPBU6658U1UC6KK1A/Screen+Shot+2018-11-24+at+20.20.44.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Sound Particles</image:title>
      <image:caption>Sound Particles interface. Nice, clean and responsive.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1543094174812-UFVZNHTLJJ3MOD0TBOEG/Screen+Shot+2018-11-24+at+21.15.47.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Sound Particles</image:title>
      <image:caption>Uniform Distribution</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1543094190944-O98OPTV4GQ8NAGH8J74F/Screen+Shot+2018-11-24+at+21.15.54.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Sound Particles</image:title>
      <image:caption>Normal Distribution</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1543582249686-UDW9TAIRY8LQBQEMCGXK/image-asset.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Sound Particles</image:title>
      <image:caption>Microphone configurations can follow a variety of speaker setups</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1543095139374-WYR64YSKHP35FX2EYFMF/Screen+Shot+2018-11-24+at+21.31.55.png</image:loc>
      <image:title>Blog - Exploring Sound Design Tools: Sound Particles</image:title>
      <image:caption>Project Settings</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2018/10/27/interview-on-la-bobina-sonora</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650788899-WZ2EAOHEPSGYNEWV3IF2/Screen-Shot-2015-07-23-at-18.17.35.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650884112-9S84JWGQHB5QURUT8V9N/sin-ticc81tulo2.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650921347-MU0IX17MYMZ71ULZJOAK/sin-ticc81tulo3.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650953656-C2XI194UYIPD9FXNXJQM/sin-ticc81tulo7.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650980063-7TEVGQ96P0OVAOIHI14H/sin-ticc81tulo5.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540650998803-A401SULOYQACDZD6J3YV/sin-ticc81tulo4.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1540651017672-RVP4VQKOU5255TI10KFG/sin-ticc81tulo6.png</image:loc>
      <image:title>Blog - Interview on La Bobina Sonora</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://javierzumer.com/blog/2018/9/22/esesential-bodyfalls-sound-library-post-mortem</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2019-04-16</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537609484809-HYH814ERBOZTXMC0RKUD/IMG_2595.JPG</image:loc>
      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>This is how the room looked at first…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537609638020-IROPV20U672WEHRH7C4I/IMG_2597.JPG</image:loc>
      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>The naked wooden frame.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537610886929-V7O80L1OK9316PRCE1FC/IMG_2611.JPG</image:loc>
      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>A view from the outside.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537609690975-7GKNI3P1GM8W64D2LMEF/IMG_2608.JPG</image:loc>
      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>This is how one of the corners looked with all the blankets on.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537611798775-NKUKKQEVE84MIVEX5JFM/6174600736_IMG_1605.JPG</image:loc>
      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>Our collection of dummies during some initial testing.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
      <image:caption>Here you an see our buckets + the cloths we were using to contain each material + the old wooden door on the left.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537612742235-CH2RETLEB20DRJO121WV/IMG_2601.JPG</image:loc>
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      <image:caption>Gear in action.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1537613146993-XHVRFWKM699MFU118SSL/Screen+Shot+2018-09-22+at+11.44.38.png</image:loc>
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      <image:caption>Our glorious master session.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Essential Bodyfalls: Sound Library Post-Mortem</image:title>
    </image:image>
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  <url>
    <loc>https://javierzumer.com/blog/2018/8/24/figuring-out-gain-staging</loc>
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    <lastmod>2019-04-16</lastmod>
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      <image:title>Blog - Figuring out: Gain Staging</image:title>
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      <image:title>Blog - Figuring out: Gain Staging</image:title>
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  <url>
    <loc>https://javierzumer.com/blog/2018/7/15/dear-devs-7-reasons-why-your-game-may-need-audio-middleware</loc>
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    <lastmod>2019-04-16</lastmod>
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      <image:title>Blog - Dear Devs, 7 Reasons why your Game may need Audio Middleware.</image:title>
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  <url>
    <loc>https://javierzumer.com/blog/2018/6/29/audio-explorations-mammut</loc>
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    <lastmod>2019-04-16</lastmod>
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      <image:title>Blog - Exploring Sound Design Tools: Mammut</image:title>
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    <loc>https://javierzumer.com/blog/2018/5/30/figuring-out-dolby-atmos</loc>
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    <lastmod>2019-04-16</lastmod>
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      <image:caption>The mighty RMU</image:caption>
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    <loc>https://javierzumer.com/blog/2018/4/28/exploring-sound-design-tools-pickup-coil-microphone</loc>
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    <loc>https://javierzumer.com/blog/2018/3/28/exploring-sound-design-tools-hydrophone</loc>
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    <lastmod>2019-04-16</lastmod>
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    <loc>https://javierzumer.com/blog/2018/31/all-you-need-to-know-about-the-decibel</loc>
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    <lastmod>2019-06-17</lastmod>
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    <loc>https://javierzumer.com/blog/2017/12/18/audio-explorations-reformer-pro</loc>
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    <lastmod>2019-04-16</lastmod>
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    <lastmod>2019-04-16</lastmod>
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      <image:caption>Indirect signals arrive delayed. Sketch by http://randycoppinger.com/</image:caption>
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      <image:caption>Electro Voice 643, a 2 meters beast that kept it directionality as low as 700 Hz. Call for a free home demostration!</image:caption>
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      <image:title>Film, TV &amp; Animation - Great Lighthouses Of Ireland</image:title>
      <image:caption>Documentary, 2018 RTÉ (Ireland) Dialogue Editor / Sound Effects Editor / Re-recording mixer (4 Episodes)</image:caption>
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      <image:title>Film, TV &amp; Animation - Drop Dead Weird</image:title>
      <image:caption>Live Action, 2017-2019 RTÉ (Ireland) &amp; 7 Network (Australia) Re-recording mixer (26 Episodes).</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1554896132786-PJYNGEU0RJD89OUM6C88/MV5BNWI0ZmY1MmEtMDlkMi00NDg2LTg2ZTktYWNjMjhkNjE5MjIxXkEyXkFqcGdeQXVyNjk4MzY1MTk%40._V1_SY1000_CR0%2C0%2C722%2C1000_AL_.jpg</image:loc>
      <image:title>Film, TV &amp; Animation - Captain Morten</image:title>
      <image:caption>Feature Film, 2018 Calon (UK) / Nukufilm (Estonia) Dialogue Editor / Sound Effects Editor</image:caption>
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      <image:title>Film, TV &amp; Animation - Broken Poet</image:title>
      <image:caption>Feature Film, 2019 Still in production. Sound Effects Editor / Foley / Re-recording mixer.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Film, TV &amp; Animation - Replibot_01</image:title>
      <image:caption>Animation, 2015 Youtube Re-recording mixer / Sound Effects Editor</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Wissper</image:title>
      <image:caption>Animation, 2018 Channel 5 (UK) Re-recording mixer (52 Episodes).</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Barren</image:title>
      <image:caption>Feature Film, 2017 Dark Steel Re-recording mixer / Location Sound</image:caption>
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      <image:title>Film, TV &amp; Animation - Yoyo</image:title>
      <image:caption>Animation, 2017-2019 RAI (Italy) Re-recording mixer &amp; Sound Effects Editor (26 Episodes).</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - El Violín de Piedra</image:title>
      <image:caption>Feature Film, 2015 Dark Steel Re-recording mixer / Location Sound</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Kulipari</image:title>
      <image:caption>Animation, 2018 Netflix Sound Effects Editor (4 Episodes)</image:caption>
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      <image:title>Film, TV &amp; Animation - Laderas de Miel</image:title>
      <image:caption>Documentary, 2016 Youtube Re-recording mixer</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Siencio</image:title>
      <image:caption>Short Film, 2014 Youtube Re-recording mixer / Sound Effects Editor / Location Sound</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Blinky Bill</image:title>
      <image:caption>Animation, 2017 7 Network (Australia) Sound Effects Editor (9 Episodes)</image:caption>
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    <image:image>
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      <image:title>Film, TV &amp; Animation - Héroe De Acción (48H Film)</image:title>
      <image:caption>Short Film, 2012 Youtube Re-recording mixer / Location Sound</image:caption>
    </image:image>
    <image:image>
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      <image:title>Film, TV &amp; Animation - La Dama de Sal</image:title>
      <image:caption>Short Film, 2012 Trailer Location Sound</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/55b64320e4b03d72e247797a/1554901400343-8JO47GZMF41HLRZYINCY/MV5BODJiMzlhMzctMTk2ZS00MTFhLThiZWMtNTZiZGJiY2ZkZTEyXkEyXkFqcGdeQXVyNDc2NjEyMw%40%40._V1_SY1000_CR0%2C0%2C666%2C1000_AL_.jpg</image:loc>
      <image:title>Film, TV &amp; Animation - Errarte en la Sombra</image:title>
      <image:caption>Short Film, 2014 Youtube Re-recording mixer / Location Sound</image:caption>
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