Javier Zúmer - Sound Design
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Javier Zúmer - Sound Design

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July 31, 2020

Reaper for Game Audio - Part II: Rendering

July 31, 2020/ Javier Zumer

Hi there!

Here is the second part of my series on Reaper for game audio on ASoundEffect, this time talking about rendering, which is on the most powerful features in Reaper.

https://www.asoundeffect.com/reaper-for-game-audio-getting-started-rendering/#partII

July 31, 2020/ Javier Zumer/ Comment
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Reaper, game audio, video games, sound design

Javier Zumer

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Javier Zúmer - Sound Design

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Archive

  • 2024
    • Dec 4, 2024 Using WAAPI with UE5 and C++ Dec 4, 2024
  • 2022
    • Oct 28, 2022 Explorando la API de FMOD en Castellano Oct 28, 2022
    • Sep 24, 2022 How to create a Scatterer Instrument in Wwise Sep 24, 2022
    • Aug 28, 2022 Differences between FMOD & Wwise: Part 3 Aug 28, 2022
    • Jul 30, 2022 Differences between FMOD & Wwise: Part 2 Jul 30, 2022
    • Jun 29, 2022 Differences between FMOD & Wwise: Part 1 Jun 29, 2022
    • May 28, 2022 How (and how much) to charge as a game audio freelancer May 28, 2022
    • Apr 30, 2022 Using Fmod Preset Effects & Chains Apr 30, 2022
    • Mar 27, 2022 Using Fmod Doppler on Unity without a rigidbody Mar 27, 2022
    • Feb 26, 2022 Fmod Event Macros Feb 26, 2022
    • Jan 28, 2022 Fmod Built-in Parameters Jan 28, 2022
  • 2021
    • Dec 23, 2021 Learning C# Notes - Part VI: Handy Code Operators & Shorthands Dec 23, 2021
    • Nov 27, 2021 Learning C# Notes - Part V: Delegates, Events, Actions and Funcs Nov 27, 2021
    • Oct 30, 2021 Figuring out: Headphones Impedance Oct 30, 2021
    • Sep 24, 2021 5 Tips to Improve in Game Audio Sep 24, 2021
    • Aug 30, 2021 Figuring out: Ambisonics Aug 30, 2021
    • Jul 31, 2021 Introduction to the FMOD API Jul 31, 2021
    • Jun 29, 2021 Exploring Sound Design Tools: Wormhole Jun 29, 2021
    • May 31, 2021 Brief Source Control guide for Audio Peeps May 31, 2021
    • Apr 25, 2021 Learning C# Notes - Part IV: Methods Apr 25, 2021
    • Mar 27, 2021 Learning C# Notes - Part III: Selection & Operation Statements Mar 27, 2021
    • Feb 27, 2021 Learning C# Notes - Part II: Variables & Collections Feb 27, 2021
    • Jan 30, 2021 Learning C# Notes - Part I: Classes Jan 30, 2021
  • 2020
    • Dec 29, 2020 Sound Design Job Interview Questions Dec 29, 2020
    • Nov 29, 2020 Quick & early iteration for game audio Nov 29, 2020
    • Oct 31, 2020 Does this sound good? Oct 31, 2020
    • Sep 26, 2020 Reaper for Game Audio - Part IV: Speeding up your Workflow Sep 26, 2020
    • Aug 29, 2020 Reaper for Game Audio - Part III: Project Scopes & Subprojects Aug 29, 2020
    • Jul 31, 2020 Reaper for Game Audio - Part II: Rendering Jul 31, 2020
    • Jun 26, 2020 Reaper for Game Audio - Part I: Starting Up Jun 26, 2020
    • May 25, 2020 Tutorial Wwise en Español - Parte VII: Optimizacion May 25, 2020
    • Apr 25, 2020 Tutorial Wwise en Español - Parte VI: Mezcla Apr 25, 2020
    • Mar 29, 2020 Tutorial Wwise en Español - Parte V: Flujo de señal y Efectos Mar 29, 2020
    • Feb 29, 2020 Creating an Undipped M&E Feb 29, 2020
    • Jan 31, 2020 Tutorial Wwise en Español - Parte IV: Posicionamiento y Panorama Jan 31, 2020
  • 2019
    • Dec 20, 2019 Tutorial Wwise en Español - Parte III: Game Syncs Dec 20, 2019
    • Nov 29, 2019 Tutorial Wwise en Español - Parte II: Objetos y Randomización Nov 29, 2019
    • Oct 30, 2019 Tutorial Wwise en Español - Parte I: Introducción Oct 30, 2019
    • Sep 26, 2019 Exploring Sound Design Tools: Envy Sep 26, 2019
    • Aug 31, 2019 Pro Tools Batch Rename & Regular Expressions Aug 31, 2019
    • Jul 26, 2019 Figuring out: Shepard Tone Jul 26, 2019
    • Jun 28, 2019 Exploring Sound Design Tools: Morph 2 Jun 28, 2019
    • May 31, 2019 Essential tips for a healthier sound effects libraries collection May 31, 2019
    • Apr 28, 2019 Figuring out: Audio Pull up/down Apr 28, 2019
    • Mar 30, 2019 Exploring Sound Design Tools: Igniter Mar 30, 2019
    • Feb 26, 2019 Impressionistic Soundscapes Feb 26, 2019
    • Jan 25, 2019 Thoughts on buying gear Jan 25, 2019
  • 2018
    • Dec 24, 2018 Figuring out: Measuring Loudness Dec 24, 2018
    • Nov 30, 2018 Exploring Sound Design Tools: Sound Particles Nov 30, 2018
    • Oct 27, 2018 Interview on La Bobina Sonora Oct 27, 2018
    • Sep 22, 2018 Essential Bodyfalls: Sound Library Post-Mortem Sep 22, 2018
    • Aug 24, 2018 Figuring out: Gain Staging Aug 24, 2018
    • Jul 21, 2018 Dear Devs, 7 Reasons why your Game may need Audio Middleware. Jul 21, 2018
    • Jun 29, 2018 Exploring Sound Design Tools: Mammut Jun 29, 2018
    • May 30, 2018 Figuring out: Dolby Atmos May 30, 2018
    • Apr 28, 2018 Exploring Sound Design Tools: Pickup Coil Microphone Apr 28, 2018
    • Mar 28, 2018 Exploring Sound Design Tools: Hydrophone Mar 28, 2018
    • Feb 23, 2018 Exploring Sound Design Tools: Contact Microphone Feb 23, 2018
    • Jan 31, 2018 All you need to know about the decibel Jan 31, 2018
  • 2017
    • Dec 18, 2017 Exploring Sound Design Tools: Reformer Pro Dec 18, 2017
    • Nov 5, 2017 Shotgun Microphones Usage Indoors Nov 5, 2017
    • Oct 13, 2017 Exploring Sound Design Tools: Paulstretch Oct 13, 2017
    • Sep 6, 2017 Soundly: An unofficial user's guide Sep 6, 2017
    • Aug 9, 2017 An Introduction to Game Audio Aug 9, 2017
    • Jul 3, 2017 Pro Tools Functions, Tips and Tricks for Sound Design Jul 3, 2017
    • Jun 5, 2017 Ghost 1.0 Sound Design Postmortem Jun 5, 2017
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