Javier Zúmer - Sound Design
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Javier Zúmer - Sound Design
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Javier Zúmer - Sound Design

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Javier Zúmer - Sound Design
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May 31, 2019

Essential tips for a healthier sound effects libraries collection

May 31, 2019/ Javier Zumer
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Hi there!

I’ve written a guest post on asoundeffect.com about audio library management and metadata tips and tricks.

You can have a look here: https://www.asoundeffect.com/sound-effects-collection/

May 31, 2019/ Javier Zumer/ Comment
Guide, Technical
audio libraries, metadata, soundly, post, sound design

Javier Zumer

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  • Figuring out: Audio Pull up/down
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Javier Zúmer - Sound Design

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Archive

  • 2024
    • Dec 4, 2024 Using WAAPI with UE5 and C++ Dec 4, 2024
  • 2022
    • Oct 28, 2022 Explorando la API de FMOD en Castellano Oct 28, 2022
    • Sep 24, 2022 How to create a Scatterer Instrument in Wwise Sep 24, 2022
    • Aug 28, 2022 Differences between FMOD & Wwise: Part 3 Aug 28, 2022
    • Jul 30, 2022 Differences between FMOD & Wwise: Part 2 Jul 30, 2022
    • Jun 29, 2022 Differences between FMOD & Wwise: Part 1 Jun 29, 2022
    • May 28, 2022 How (and how much) to charge as a game audio freelancer May 28, 2022
    • Apr 30, 2022 Using Fmod Preset Effects & Chains Apr 30, 2022
    • Mar 27, 2022 Using Fmod Doppler on Unity without a rigidbody Mar 27, 2022
    • Feb 26, 2022 Fmod Event Macros Feb 26, 2022
    • Jan 28, 2022 Fmod Built-in Parameters Jan 28, 2022
  • 2021
    • Dec 23, 2021 Learning C# Notes - Part VI: Handy Code Operators & Shorthands Dec 23, 2021
    • Nov 27, 2021 Learning C# Notes - Part V: Delegates, Events, Actions and Funcs Nov 27, 2021
    • Oct 30, 2021 Figuring out: Headphones Impedance Oct 30, 2021
    • Sep 24, 2021 5 Tips to Improve in Game Audio Sep 24, 2021
    • Aug 30, 2021 Figuring out: Ambisonics Aug 30, 2021
    • Jul 31, 2021 Introduction to the FMOD API Jul 31, 2021
    • Jun 29, 2021 Exploring Sound Design Tools: Wormhole Jun 29, 2021
    • May 31, 2021 Brief Source Control guide for Audio Peeps May 31, 2021
    • Apr 25, 2021 Learning C# Notes - Part IV: Methods Apr 25, 2021
    • Mar 27, 2021 Learning C# Notes - Part III: Selection & Operation Statements Mar 27, 2021
    • Feb 27, 2021 Learning C# Notes - Part II: Variables & Collections Feb 27, 2021
    • Jan 30, 2021 Learning C# Notes - Part I: Classes Jan 30, 2021
  • 2020
    • Dec 29, 2020 Sound Design Job Interview Questions Dec 29, 2020
    • Nov 29, 2020 Quick & early iteration for game audio Nov 29, 2020
    • Oct 31, 2020 Does this sound good? Oct 31, 2020
    • Sep 26, 2020 Reaper for Game Audio - Part IV: Speeding up your Workflow Sep 26, 2020
    • Aug 29, 2020 Reaper for Game Audio - Part III: Project Scopes & Subprojects Aug 29, 2020
    • Jul 31, 2020 Reaper for Game Audio - Part II: Rendering Jul 31, 2020
    • Jun 26, 2020 Reaper for Game Audio - Part I: Starting Up Jun 26, 2020
    • May 25, 2020 Tutorial Wwise en Español - Parte VII: Optimizacion May 25, 2020
    • Apr 25, 2020 Tutorial Wwise en Español - Parte VI: Mezcla Apr 25, 2020
    • Mar 29, 2020 Tutorial Wwise en Español - Parte V: Flujo de señal y Efectos Mar 29, 2020
    • Feb 29, 2020 Creating an Undipped M&E Feb 29, 2020
    • Jan 31, 2020 Tutorial Wwise en Español - Parte IV: Posicionamiento y Panorama Jan 31, 2020
  • 2019
    • Dec 20, 2019 Tutorial Wwise en Español - Parte III: Game Syncs Dec 20, 2019
    • Nov 29, 2019 Tutorial Wwise en Español - Parte II: Objetos y Randomización Nov 29, 2019
    • Oct 30, 2019 Tutorial Wwise en Español - Parte I: Introducción Oct 30, 2019
    • Sep 26, 2019 Exploring Sound Design Tools: Envy Sep 26, 2019
    • Aug 31, 2019 Pro Tools Batch Rename & Regular Expressions Aug 31, 2019
    • Jul 26, 2019 Figuring out: Shepard Tone Jul 26, 2019
    • Jun 28, 2019 Exploring Sound Design Tools: Morph 2 Jun 28, 2019
    • May 31, 2019 Essential tips for a healthier sound effects libraries collection May 31, 2019
    • Apr 28, 2019 Figuring out: Audio Pull up/down Apr 28, 2019
    • Mar 30, 2019 Exploring Sound Design Tools: Igniter Mar 30, 2019
    • Feb 26, 2019 Impressionistic Soundscapes Feb 26, 2019
    • Jan 25, 2019 Thoughts on buying gear Jan 25, 2019
  • 2018
    • Dec 24, 2018 Figuring out: Measuring Loudness Dec 24, 2018
    • Nov 30, 2018 Exploring Sound Design Tools: Sound Particles Nov 30, 2018
    • Oct 27, 2018 Interview on La Bobina Sonora Oct 27, 2018
    • Sep 22, 2018 Essential Bodyfalls: Sound Library Post-Mortem Sep 22, 2018
    • Aug 24, 2018 Figuring out: Gain Staging Aug 24, 2018
    • Jul 21, 2018 Dear Devs, 7 Reasons why your Game may need Audio Middleware. Jul 21, 2018
    • Jun 29, 2018 Exploring Sound Design Tools: Mammut Jun 29, 2018
    • May 30, 2018 Figuring out: Dolby Atmos May 30, 2018
    • Apr 28, 2018 Exploring Sound Design Tools: Pickup Coil Microphone Apr 28, 2018
    • Mar 28, 2018 Exploring Sound Design Tools: Hydrophone Mar 28, 2018
    • Feb 23, 2018 Exploring Sound Design Tools: Contact Microphone Feb 23, 2018
    • Jan 31, 2018 All you need to know about the decibel Jan 31, 2018
  • 2017
    • Dec 18, 2017 Exploring Sound Design Tools: Reformer Pro Dec 18, 2017
    • Nov 5, 2017 Shotgun Microphones Usage Indoors Nov 5, 2017
    • Oct 13, 2017 Exploring Sound Design Tools: Paulstretch Oct 13, 2017
    • Sep 6, 2017 Soundly: An unofficial user's guide Sep 6, 2017
    • Aug 9, 2017 An Introduction to Game Audio Aug 9, 2017
    • Jul 3, 2017 Pro Tools Functions, Tips and Tricks for Sound Design Jul 3, 2017
    • Jun 5, 2017 Ghost 1.0 Sound Design Postmortem Jun 5, 2017
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