Explorando Unreal & Wwise
/Exploración general sobre la integración oficial de Wwise en Unreal. Miramos a cómo funciona todo en términos generales.
GEA es un servidor de discord sobre game audio para la comunidad hispanohablante. / discord
Recursos:
C++
-> https://www.youtube.com/watch?v=18c3MTX0PK0&list=PLlrATfBNZ98dudnM48yfGUldqGD0S4FFb
-> https://cppreference.com/ (Morirás)
-> https://www.learncpp.com/ (Vivirás)
Unreal y C++
-> https://dev.epicgames.com/documentation/unreal-engine/programming-with-cplusplus-in-unreal-engine
-> https://dev.epicgames.com/documentation/unreal-engine/epic-cplusplus-coding-standard-for-unreal-engine
-> https://landelare.github.io/2023/01/07/cpp-speedrun.html -> https://unreal-garden.com/docs/ufunction/ (Imprescindible)
-> https://romeroblueprints.blogspot.com/p/table-of-contents-c.html -> https://tomlooman.com/unreal-engine-cpp-guide/
Wwise -> https://www.audiokinetic.com/en/community/blog/unreal-optimizations-in-wwise-2026.1.3/ -> https://www.audiokinetic.com/en/public-library/2026.1.3_9276/?source=UE4&id=index.html
