Javier Zúmer - Sound Design
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Exploring Sound Design Tools
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Javier Zúmer - Sound Design
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Archive
2023
Dec 4, 2024
Using WAAPI with UE5 and C++
Dec 4, 2024
2021
Oct 28, 2022
Explorando la API de FMOD en Castellano
Oct 28, 2022
Sep 24, 2022
How to create a Scatterer Instrument in Wwise
Sep 24, 2022
Aug 28, 2022
Differences between FMOD & Wwise: Part 3
Aug 28, 2022
Jul 30, 2022
Differences between FMOD & Wwise: Part 2
Jul 30, 2022
Jun 29, 2022
Differences between FMOD & Wwise: Part 1
Jun 29, 2022
May 28, 2022
How (and how much) to charge as a game audio freelancer
May 28, 2022
Apr 30, 2022
Using Fmod Preset Effects & Chains
Apr 30, 2022
Mar 27, 2022
Using Fmod Doppler on Unity without a rigidbody
Mar 27, 2022
Feb 26, 2022
Fmod Event Macros
Feb 26, 2022
Jan 28, 2022
Fmod Built-in Parameters
Jan 28, 2022
2020
Dec 23, 2021
Learning C# Notes - Part VI: Handy Code Operators & Shorthands
Dec 23, 2021
Nov 27, 2021
Learning C# Notes - Part V: Delegates, Events, Actions and Funcs
Nov 27, 2021
Oct 30, 2021
Figuring out: Headphones Impedance
Oct 30, 2021
Sep 24, 2021
5 Tips to Improve in Game Audio
Sep 24, 2021
Aug 30, 2021
Figuring out: Ambisonics
Aug 30, 2021
Jul 31, 2021
Introduction to the FMOD API
Jul 31, 2021
Jun 29, 2021
Exploring Sound Design Tools: Wormhole
Jun 29, 2021
May 31, 2021
Brief Source Control guide for Audio Peeps
May 31, 2021
Apr 25, 2021
Learning C# Notes - Part IV: Methods
Apr 25, 2021
Mar 27, 2021
Learning C# Notes - Part III: Selection & Operation Statements
Mar 27, 2021
Feb 27, 2021
Learning C# Notes - Part II: Variables & Collections
Feb 27, 2021
Jan 30, 2021
Learning C# Notes - Part I: Classes
Jan 30, 2021
2019
Dec 29, 2020
Sound Design Job Interview Questions
Dec 29, 2020
Nov 29, 2020
Quick & early iteration for game audio
Nov 29, 2020
Oct 31, 2020
Does this sound good?
Oct 31, 2020
Sep 26, 2020
Reaper for Game Audio - Part IV: Speeding up your Workflow
Sep 26, 2020
Aug 29, 2020
Reaper for Game Audio - Part III: Project Scopes & Subprojects
Aug 29, 2020
Jul 31, 2020
Reaper for Game Audio - Part II: Rendering
Jul 31, 2020
Jun 26, 2020
Reaper for Game Audio - Part I: Starting Up
Jun 26, 2020
May 25, 2020
Tutorial Wwise en Español - Parte VII: Optimizacion
May 25, 2020
Apr 25, 2020
Tutorial Wwise en Español - Parte VI: Mezcla
Apr 25, 2020
Mar 29, 2020
Tutorial Wwise en Español - Parte V: Flujo de señal y Efectos
Mar 29, 2020
Feb 29, 2020
Creating an Undipped M&E
Feb 29, 2020
Jan 31, 2020
Tutorial Wwise en Español - Parte IV: Posicionamiento y Panorama
Jan 31, 2020
2018
Dec 20, 2019
Tutorial Wwise en Español - Parte III: Game Syncs
Dec 20, 2019
Nov 29, 2019
Tutorial Wwise en Español - Parte II: Objetos y Randomización
Nov 29, 2019
Oct 30, 2019
Tutorial Wwise en Español - Parte I: Introducción
Oct 30, 2019
Sep 26, 2019
Exploring Sound Design Tools: Envy
Sep 26, 2019
Aug 31, 2019
Pro Tools Batch Rename & Regular Expressions
Aug 31, 2019
Jul 26, 2019
Figuring out: Shepard Tone
Jul 26, 2019
Jun 28, 2019
Exploring Sound Design Tools: Morph 2
Jun 28, 2019
May 31, 2019
Essential tips for a healthier sound effects libraries collection
May 31, 2019
Apr 28, 2019
Figuring out: Audio Pull up/down
Apr 28, 2019
Mar 30, 2019
Exploring Sound Design Tools: Igniter
Mar 30, 2019
Feb 26, 2019
Impressionistic Soundscapes
Feb 26, 2019
Jan 25, 2019
Thoughts on buying gear
Jan 25, 2019
2017
Dec 24, 2018
Figuring out: Measuring Loudness
Dec 24, 2018
Nov 30, 2018
Exploring Sound Design Tools: Sound Particles
Nov 30, 2018
Oct 27, 2018
Interview on La Bobina Sonora
Oct 27, 2018
Sep 22, 2018
Essential Bodyfalls: Sound Library Post-Mortem
Sep 22, 2018
Aug 24, 2018
Figuring out: Gain Staging
Aug 24, 2018
Jul 21, 2018
Dear Devs, 7 Reasons why your Game may need Audio Middleware.
Jul 21, 2018
Jun 29, 2018
Exploring Sound Design Tools: Mammut
Jun 29, 2018
May 30, 2018
Figuring out: Dolby Atmos
May 30, 2018
Apr 28, 2018
Exploring Sound Design Tools: Pickup Coil Microphone
Apr 28, 2018
Mar 28, 2018
Exploring Sound Design Tools: Hydrophone
Mar 28, 2018
Feb 23, 2018
Exploring Sound Design Tools: Contact Microphone
Feb 23, 2018
Jan 31, 2018
All you need to know about the decibel
Jan 31, 2018
2016
Dec 18, 2017
Exploring Sound Design Tools: Reformer Pro
Dec 18, 2017
Nov 5, 2017
Shotgun Microphones Usage Indoors
Nov 5, 2017
Oct 13, 2017
Exploring Sound Design Tools: Paulstretch
Oct 13, 2017
Sep 6, 2017
Soundly: An unofficial user's guide
Sep 6, 2017
Aug 9, 2017
An Introduction to Game Audio
Aug 9, 2017
Jul 3, 2017
Pro Tools Functions, Tips and Tricks for Sound Design
Jul 3, 2017
Jun 5, 2017
Ghost 1.0 Sound Design Postmortem
Jun 5, 2017
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